Through the Darkest of Times
Based in Berlin, Germany

Founding date:
December 21, 2016


Press / Business contact:



Through the Darkest of Times is a strategy game, that lets you play a resistance group in Third Reich Berlin. The game covers the entire time from Hitler’s seizure of power 1933 to Germany’s unconditional surrender 1945. You plan actions of your group while at the same time try to balance the morale of your members, get resources needed for the actions and avoid getting caught by the Gestapo. Big political events follow the actual historical time-line and influence your options and what happens to your group. Your members are fictional and procedurally generated on each playthrough. They come with different personalities, abilities and views. As leader of the group, it's your job to fight the regime by winning hearts and minds of the people, holding your group together and leading them through the darkest of times.


Who we are

We are two ex-AAA developers who met at YAGER, making Spec Ops The Line. We also worked on Dead Island 2, Dreadnought, Albion Online, Drakensang, Yager (the game), Desperados 2 and others. Joerg Friedrich does Design and Code and Sebastian Schulz does Art and Design. Each of us has been making games for more than 13 years and we worked 10 of those together.

Why we do this

We are developing Through the Darkest of Times, because we truly believe it needs to be made. Civil resistance in Third Reich Germany is such a fascinating and relevant topic, and it is source of so many interesting stories of true human heroism in a truly horrible time, that we think it’s a shame there is no game about this yet. We are also convinced, that most games still tackle this period of history poorly and leave out the important parts. Nazi Germany is too often just shown as another faction and its aesthetics are used without commentary or context. Games are a narrative medium just like film or books, they can do better than that – we hope that Through the Darkest of Times will help to move the medium forward and encourages more developers to go there.

State of the game

We have an early playable version, that we let people try at events and conferences to gather feedback. This version contains one of four planned chapters and is still lacking some gameplay and content. We are looking into ways of funding right now, which would allow us to invest more time, than we are currently able to. If everything works out as we intend it, we will have a version ready for Early Access end of this year/beginning of next year.

Where you can meet us

We are a proud member of Saftladen Berlin, a collective of indie game developers that is home to some great Berlin indie studios and solo developers and is located at the heart of Berlin-Kreuzberg. At the moment we are mainly at local Berlin events, like for example Talk and Play. We intend to visit more shows and conferences in the future. Follow us on twitter or subscribe to our newsletter to keep updated where we will be next.


There are currently no trailers available for Through the Darkest of Times. Check back later for more or contact us for specific requests!


download all screenshots & photos as .zip (86MB)

There are far more images available for Through the Darkest of Times, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


Awards & Recognition

    Team & Repeating Collaborator

    Joerg Friedrich
    Code and Design

    Sebastian Schulz
    Art and Design

    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks